Website powered by

Matrix APU

I recently completed a highly detailed 3D model of the Matrix APU mech, with the entire modeling process executed in Maya to ensure precise form and structure. After unwrapping the model in Rizom to optimize UVs for seamless texture application, I proceeded to Substance Painter, where I enhanced the model with intricate details and realistic textures, using an AORM (Ambient Occlusion, Roughness, Metallic) texture set in Unreal. For the final presentation, I rendered the model in both Unreal Engine and Marmoset, leveraging each platform's unique rendering capabilities to achieve visually compelling and professional-quality results.

Unreal_render_1

Unreal_render_1

Unreal_render_2

Unreal_render_2

Render_1

Render_1

Render_2

Render_2

Render_3

Render_3

Render_4

Render_4

Render_5

Render_5

Render_6

Render_6

Turntable