I recently completed a highly detailed 3D model of the Matrix APU mech, with the entire modeling process executed in Maya to ensure precise form and structure. After unwrapping the model in Rizom to optimize UVs for seamless texture application, I proceeded to Substance Painter, where I enhanced the model with intricate details and realistic textures, using an AORM (Ambient Occlusion, Roughness, Metallic) texture set in Unreal. For the final presentation, I rendered the model in both Unreal Engine and Marmoset, leveraging each platform's unique rendering capabilities to achieve visually compelling and professional-quality results.
Turntable